![]() Of course, the problem with making an old-school game is that you come into old-school problems, like the annoying kick back to the title screen upon instant death and really, really straight-forward gameplay. If you're old enough that you actually lived through the periods of evolution on display here (rather than only having heard about them as ominous legends left to the mists of time), it's definitely going to make you dewy-eyed with nostalgia. Because that was how we rolled back in "the day" and now you young whippersnappers get to experience it for yourselves instead of just listening to us oldsters wax on cantankerously about it from the comfort of our porch-bound rocking chairs.ĮvoLand is a simple but effective little idea, and a great trip down memory lane. ![]() Be sure to avoid enemies initially since a single hit will kill you, and until you've unlocked save points, that means you'll have to restart the entire game. ![]() Move with the keys or, and use the to swing your sword when you get it. In the beginning, all you can do is move to the right, but as you open chests, you'll unlock everything from more abilities, enemies, NPCs and quests, to graphical improvements, sounds, and even game mechanic upgrades. Nicolas Cannasse takes us back in time with EvoLand, a short action adventure/ interactive art piece made in just 48 hours for Ludum Dare by Shiro Games that will remind you just how good you've got it. Or colours other than "green-y, blackish". The next time you catch yourself gearing up to complain that a game won't let you save wherever you want, remember that there was a time when games didn't have saves at all.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |